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 Yesterdays Discussion: Evolve | Tomorrows Discussion: Exordium Thugs"slay the spire crippling cloud  When you have a daily with Hoarder, these can be just disgusting

Daily Slay the Spire Discussion. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Draw 1 (2) card (s). ago. Choose a card. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. 14. Doppelganger Silent Rare Skill. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Members Online This card is absolutely insane with piercing wail and crippling cloud. 1 Energy | Deal 6 (9) damage. After over 100 hours on my phone, multiple on switch, and dozens of hours watching slay the spire content online, I'm finally ready to own. Crippling Cloud, Shockwave, etc. Before that, you have cards such as Crippling Cloud, Footwork, etc. Draw 1 card for each unique Orb you have. The importance of jax in a strength or shiv build cannot be. 1 energy for 12 (16) damage is essentially unchallenged amongst common cards. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. Privacy Policy | Legal | Steam. I rarely run Exhuast decks so I've never found a great use for this card. Lets you hold onto more block cards for when you know you are being attacked. Definitely a late game pickup in this scenario. This trifecta absolutely wrecks everything. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Attempting to Exhaust it will simply put it back to your hand. Spire Growth, Chosen, Chosen+X, Gremlin Nob, and Lagavulin from the Dead Adventurer event, drinking a Speed or Flex potion at start of the Heart Fight or Time Eater, to name a few. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. - Bouncing Flask+ / Bouncing Flask & Twisted Funnel / Bouncing Flask & Snecko Skull. Corpse Explosion Silent Rare Skill . ReplyTo me, it seems a little bit underwhelming for 2 energy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Can only have a maximum of 2 Torch Heads throughout the battle. 2: Happy Holidays! Slice card buffed. r/slaythespire. Good change!Game description-----Slay the Spire is a fun rogue-like /. At the start of each combat, apply 1 Weak to ALL enemies. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. See full list on slay-the-spire. Snecko Skull adds 1 after Catalyst's poison. Whenever you apply Poison, apply an additional 1 Poison. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. The Ectoplasm ate the (Boss Relic) part of the title. Not sure how good it is yet, but it's definitely way more pickable than it was. The watcher. Crippling Cloud is really good for a lot of fights, Sucker Punch is a good Act 1 take, there are. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. Effect: Put a card from your Exhaust pile into your hand. Sacred Bark, Astrolabe, and Calling Bell provide good alternatives. 2 (1) Energy | At the start of your turn, play the top card of your draw pile. 9 damage/1 energy in one turn isn't bad. This is a guide for winning more often in Slay the Spire (while trying to beat the Heart). squigsquig • Additional comment actions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Nightmare allowing you do duplicate a card, giving you 3 copies of a card in your hand the next turn. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. Doppelganger Silent Rare Skill. Deck had: - Adrenaline to get everything kickstarted. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. Infinite Blades: Start each turn with 1 Shiv. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Lets you hold onto more block cards for when you know you are being attacked. g. Freighnos • 4 yr. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. Always starts with Spawn and always uses the Mega Debuff on turn 4. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. Cold Snap Defect Common Attack. Good change!Full list of all 46 Slay The Spire achievements worth 1,070 gamerscore. Also pretty slow against a lot of enemies, especially in Act IV. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. Makes it a bit less appealing to upgrade then, and therefore I. The "death explosion" effect lasts indefinitely (unless the enemy clears its debuffs). I won't be disappointed to pick one up in early floors since it's an ok card. Silent Starting Deck Image: Mega Crit via HGG / Joel Stadler The Silent gets the biggest starting deck at twelve cards: (5) Strike: A 1-cost attack to deal 6 damage. Members Online. By far one of the best (Deal damage and effect) type cards in the game. 17. Crippling Cloud Concentrate Relics: Ring of snake, Regal Pillow, Gremlin Horn, Bag of Marbles, Sundial After beating the Act 1 boss, my card choices are: Doppelganger, Nightmare, and Corpse Explosion I'm struggling to decide between Nightmare and Corpse. ) - Turn 2 in general is a big reason why card draw/deck control is so important. 3 Energy | Gain 2 (3) Intangible. It has a burning blood relic and strong defense too. Data accurate as of October 12, 2022. With enough armor, you can basically use anything as a win condition. Then you write that you should reconsider taking sozu when the spire gets harder. Once Act 4 has been unlocked, you will need to collect all 3 keys during your following run. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Reduce the cost of all cards in your hand to 0 this turn. Data accurate as of December 21. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Pommel Strike Ironclad Common Attack. As an Uncommon card, it appears as a reward for combat, although less often than Commons. The basic Silent deck is so poor at dealing damage that you pretty much have to settle for whatever you're offered in the first few floors. Global Leaderboards. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Five block is enough to take a solid blow. Slay the Spire. Poison Potion: Apply 6 Poison to target enemy. When you take this relic, become Cursed. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a horde of attacking enemies. fandom. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. Noxious fumes is usually too slow to count as real AOE, in my book. Exhausting a card puts it in your exhaust pile. Exhaust. Daily Slay the Spire Discussion (230/696): Exhume. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Wraith Form Silent Rare Power. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Coupled with the fact there's a lot of good turn one relics, such as Lantern. I had to set up my new phone from the cloud because my old one was demolished. Ironclad doesn't have much of it so it's nice to work into your deck. ago. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. It cannot be obtained by itself; instead, Shivs are added to your hand by other cards. At the start of your turn, apply 2 (Upgraded: 3) Poison to ALL enemies. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Crippling cloud will even proc it twice! Yes! Envenom/Sadistic Nature is a favorite combo of mine, but I can see it working with defensive cards and other. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. Silent doesn't really have many game changers with Eye--Predator, Leg Sweep, Dash, Crippling Cloud are all cards you'd draft anyway and end up slightly cheaper, and it's still mostly about getting key powers in play. Silent has a lot of great sources of weak (Leg Sweep, Malaise, Crippling Cloud) and some less great ones (Sucker Punch). Ball Lightning Defect Common Attack. I love this card. . I love this card. Lets dark orbs set up for an extra turn to dual/multi cast. I advise carrying this card as a surefire way to ride foes of artifact and save ourselves from a killing attack. By far one of the best (Deal damage and effect) type cards in the game. At the start of each combat, apply 1 Vulnerable to ALL enemies. After around 3 hours my best is 30 something with the Silent. There is no fight in the game that requires you to keep scaling anything indefinitely. I even prefer poison stab because act 1 it's much better against the elites on average. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Necronomicon is a Relic obtained through the Cursed Tome Event. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a. When the enemy dies, deal damage equal to its max HP to ALL enemies. 15 block is quite a lot if you don't have block scaling. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. Jan 20, 2020 @ 9:33am Reptomancer stronger than any boss So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Daily Slay the Spire Discussion (205/696): Ectoplasm. Say you have 1 energy left, and the Time Eater's counter is at 10. This trifecta absolutely wrecks everything. Cold Snap Defect Common Attack. Anyone have any specific tips or stories on how they got through their first A20 win. The. Comments sorted by Best Top New Controversial Q&A Add a Comment . Damage increased from 8 -> 9. You must be logged in to compare these stats to your own. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Members Online. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Piercing Wail, Reaper and Crippling Cloud) all perform from above average to exceptional. It's nice as a source of weak, but there are also Crippling Cloud and Malaise (and Neutralize+). Flavor: This blob of slime and energy seems to pulse with life. Mysteriously clean and smooth, dirt and grime fall off inexplicably. Not sure how good it is yet, but it's definitely way more pickable than it was. Top 1% Rank by size. Crippling Cloud Reply handledvirus43. Ghostly Armor (Ironclad - Skill) Ethereal (Card exhausts at the end of your turn if not played). The Collector is one of the three bosses encountered at the end of Act 2. Accuracy • Caltrops • Footwork • Infinite Blades • Noxious Fumes • Well-Laid Plans. This can be used to throw curses out of the hand, status cards, or something ethereal like apparitions, and yes it is about the only card in the game that can make hovering kite worth picking so it has that going for it too. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Daily Discussion/Debate #53: Dash. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Slay the Spire. Footwork is an Uncommon Power for The Silent. Effect: Apply 6 Poison. 14 Backflip. Save Data Cloud. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. This card sits on the council of Incredibly Efficient 2 Energy Block Cards, along with its brothers [ [Flame Barrier]] and [ [Glacier]] 1. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. And that’s if you don’t have it stolen by thieves in the first. Leg Sweep and Crippling Cloud also apply two weak without an upgrade. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade. Daily Discussion/Debate #10: Dodge and Roll. Poison: Poison archetype is strong into hallways and elites. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Dash (Silent - Attack)Reply. ) crippling cloud and the footworks are good. Slay the Spire. Ironclad Pain build. More like this. Predator, piercing wail, poisoned stab, noxious fumes, crippling cloud, footwork, dagger spray, well laid plans, dagger throw, dash, bouncing flask, quick slash, skewer, flying. The only time you really don't want is when you can't play it late in the game, i. Since Slay the spire is a deck builder. Call me with up to 10 [ [ name ]]. Character:Any. Piercing wail becomes the best block and damage combo card in the game. Calculated Gamble is negative card advantage, it is trash without a lot of reflexes in your deck, or something like bandages / tingsha to make cycling your hand actually do something. Next Discussion: Ink Bottle. Enchiridion - Event - Relic. Catalyst allows poison decks to output much needed burst damage, at the cost of being slightly unwieldy. Nilry's Codex - Event - Relic. Malaise is a premium card, one of Silent's strongest and if offered, I will definitely pick it as a reward from Act 1 Boss fight as it helps so much for Act 2 (so many multi-attack hallway fights)Hopefully you've picked up some heavy front loaded damage ie [[Glass Knife]] or something that can strip artifacts ie [[Crippling Cloud]]. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Ectoplasm vs Sozu vs calling bell. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This relic can be triggered on an X card, so long as it consumes 2 or. Each bounce counts as a separate application of Poison. Not sure how good it is yet, but it's definitely way more pickable than it was. It costs 0 until the end of turn. Get better at immediate damage and blocking first (paragraphs 1-2), then start looking for scaling (value over time, paragraphs 3-4), and utility cards are circumstantial at best (paragraph 5 and half of 6). Effect+: Put a card from your Exhaust pile into your hand. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 162K subscribers in the slaythespire community. The rest were defense (Leg Sweep, Wraith Form), draw (Acrobatics. Silent's most consistent build is definitely poison bunker. Daily Slay the Spire Discussion (193/696): Double Tap. The Silent begins each game with 1 copy of Survivor in the deck. 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. Weakness is great and gets better with ascension levels as enemies do more and more damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One,. Noxious Fumes Silent Uncommon Power . Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon death. Really really good damage relic given that Poison is Silent's preferred way of dealing damage. Good AoE, good for single targets. Gets worse as time goes on, but potential value with Evolve/Fire Breathing is there. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Retain helps enable so many combos. Upon Upgrade it causes all enemies to lose 8 Strength instead. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Electrodynamics is 2 energy for aoe scaling damage. • 4 yr. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. Daily Discussion/Debate #25: Bouncing Flask. It generally needs two things to get it up and running: A way to retain it. Blade Dance: Add 3(4) Shivs. I think I only picked it 1 or 2 times ever. Ironclad is probably the least complex most of the time though. Bob9thousand • 1 yr. Not sure how good it is yet, but it's definitely way more pickable than it was. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. She specializes in drawing cards, spamming attacks, and fighting dirty with poison, making every one of her turns a whirlwind. Global Achievements. Card. 875 Online. Unload is not a great rare card so whatever you were offered besides that might have been a better option. You have proven yourself amongst your sisters. Oh and Malaise of course. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. - 2 Acrobatics and a Reflex for card draw. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Effect: This turn, your next Attack is played twice. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. On almost every other fight, [[Twisted Funnel]] for 5 with ([[ Crippling Cloud+ ]] for 8 or [[ Bouncing Flask+ ]] for 16) seemed to be pretty reasonable front load. Wraith Form is a very strong power card in Slay the Spire. It has synergy with Noxious Fumes and Paper Krane. Great deck cycling. Rarely wins runs for you but who says no to extra dexterity. Some examples I can think of for each class are [ [Immolate]], [ [Crippling Cloud]], [ [Glacier]], [ [Wallop]]. I think I only picked it 1 or 2 times ever. Deal 11 (Upgraded: 15) Damage. Note that this doesn't affect Block generated by Relics or powers, such as After Image . To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). find your weakness against each boss or elite and fix it, even if a card is sub-optimal for your deck). Dash is a premium damage card. Just for emphasis: Piercing Wail, Alchemize, Doppelganger, Malaise, Nightmare, Corpse Explosion. Daily Slay the Spire Discussion (88/696): Byrds. Steroid Potion: Gain 5 Strength. There’s a couple of those coming up as well. If you get a lucky rare like : Die Die Die, Glass Knife or Corpse explosion you're already doing pretty. EpicElf42 • 6 yr. You must be logged in to compare these stats to your own. Currently available on Windows, Mac, Linux, PS4. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. Outmaneuver Silent Common Skill. One of the problems with this card is that you cant really play anything after it since it consumes your hand. 15 block is quite a lot if you don't have block scaling. Reply reply. Well-Laid Plans is an absolute must for the card to succeed. Survivor is a Basic card. Roll andDie Die Die. Crippling Cloud Dash Distraction Endless Agony Escape Plan Eviscerate Expertise Finisher Flechettes Footwork Heel Hook Infinite Blades Leg Sweep Masterful Stab Noxious Fumes Predator Reflex Riddle with Holes Setup Skewer. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. I think I only picked it 1 or 2 times ever. Can only be obtained as the Silent. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. - Noxious Fumes+. Reply more replies. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Perhaps a better example is footwork+ over afterimages+. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Also you haven’t lived until you’ve used Burst+ on two copies of Catalyst+ to give a. attack Dagger Throw 1 B- Deal 9 damage. The total possible damage that poison can deal over time can be calculated using the following formula: x*(x+1)/2, where x is the. Silent - Shiv decks can be great but venom decks are far, far much better. Pukupokupo. 1 Energy | Next turn gain 2 (3) Energy. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. Another powerful build that synergizes with Wraith Form is the “Poison” build, which utilizes cards like Noxious Fumes, Crippling Cloud, and Corpse Explosion to. Currently available on Windows, Mac, Linux, PS4. 3. huge upgrades to poison cards like crippling cloud, bouncing flask, corpse explosion, big damage upgrades to all attacks, usually more than an upgraded. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. © Valve Corporation. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. The *only* cards that do more than 1 weak unupgraded are leg sweep, crippling cloud and malaise. Iron Clad imo really suffers (lots of 2 energy attacks, not always able to grab 4 energy. Exhaust. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. , which increase your output. To me, it seems a little bit underwhelming for 2 energy. Then the Poison stack decreases by 1. It becomes a weaker card later in the game, but still reasonably useful at. Another important aspect of Slay the Spire is knowing which risks to take. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. However, keeping the enemies weak every turn isn't really a goal. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. Some legacy cards with new beta effects might not be shown correctly. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. At the start of each combat, apply 4 Poison to ALL enemies. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. tylerah03 • 7 mo. 1 Energy | Deal 9 (10) damage. Effect+: This turn, your next 2 Attacks are played twice. Blur and Noxious Fumes let you stack armor to the. "Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. In spire, a lot really. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Weekly Patch 11: A Library of Features New Green card: Expertise. Corpse Explosion and Crippling Cloud can be underwhelming against The Heart due to being AOE-focused skills, but they alone can. Paper Krane gets a shoutout for making Weak extra fantastic, allowing you to bring basically any attack down to a manageable size. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Lets dark orbs set up for an extra turn to dual/multi cast. Redditors when the grand arbiter of slay the spire hasn’t decided their opinion on a card yet. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. For the life of me, I can't beat ironclad on ascension 3. Deal 10 damage. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. you need a second source of wrath for watcher for consistency early on. Effect: Gain 1 Energy at the start of each turn. For Ironclad, I think the most consistent is a bunker build. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. Exhaust.